A persistent online role-playing world

A world that
does not wait.

Starvine is a living, continuous world where people, settlements, landscapes and ecosystems develop whether you are watching or not.

Early development · Finland

The world

Not a stage. A place.

Starvine is being built as a vast shared land, not a sequence of disposable levels. Every journey takes place in the same world and leaves its trace there.

There are no predefined forests painted permanently onto a map. Plants grow where conditions allow them to grow. Communities use resources, people make choices, and the world changes as a result. The aim is a role-playing experience in which discovery and consequence matter more than following a fixed route.

A living simulation

One world.
Countless lives.

01

Continuous land

The terrain is part of one large coordinate space designed to grow into a sharded world without dividing it into artificial player instances.

02

Ecology from conditions

Climate, terrain, vegetation and other systems are intended to produce habitats over time. The simulation creates the ecology; labels do not.

03

Persistent people

Player characters and other inhabitants follow the same rules. When a player leaves, their character remains part of the world and returns to an autonomous life.

Development

Built in the open,
one system at a time.

Current status

Early development

Starvine is an independent game project under active development. Core server, world simulation, networking, account security and an Unreal Engine client are being developed before public play begins.

This website describes the direction of the project. It is not a promise that every described system is already available, and Starvine is not currently offering a public release.

Account security

Email has one purpose at Starvine.

We use email only to protect access to game accounts.

Starvine sends transactional messages when a player creates or recovers an account. These messages may contain an email verification code, a password recovery code, or the account names associated with an address after the owner requests them.

  • No newsletters or promotional campaigns
  • No advertising or third-party marketing
  • No purchased, rented or scraped mailing lists
  • No unsolicited gameplay notifications

Messages are initiated by an account-security action and sent only to the address supplied for that account. See our Email Policy and Privacy Notice for details.